Beto Shoshota
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Yeah, I'll add more devices soon, mirroring the dawn of FPGAs and ASICs. It doesn't always go up in the long term, it just does a lot at the start to make the introduction more engaging, allowing you to buy devices and stuff. The price broadly follows a set of milestones right now, like this: It can be tweaked in the short term to briefly respond to player actions (like a successful attack) which is something I will be adding moving forwards, in addition to, for example, exchanges etc increasing their deposit confirmation time, and even community hardforks if you pull off attacks enough times. Well that's the thing, SatEx mirrors MtGox, I think you can predict what will happen in game... (when I implement that hack/crash and more exchanges). So what I mean by coinjoin is purely for gameplay purposes - e.g., as you're playing in the later stages, governments will try to track you and "confiscate" your coins, so you buy a coinjoin upgrade to cover your tracks and mix up your outputs. At the bottom of the core client, you can also see the number of connected peers, later on, this will be relevant when "attackers" spam your node with bad information and try to DDoS you, and you need to go into the console or what have you and block/ban those peers. These are all mini games basically. Yeah this could be quite cool, I think more on the other end though, instead of letting the player create p2sh transactions, perhaps they can find some mysterious p2sh transactions sitting in blocks like little puzzles that they can claim the outputs of if they can solve it. E.g., they might get DMs from a user on the RingNET forum telling them about a suspicious transaction they spotted on the chain and its TXID, and that's kind of like a clue to look into it further. Yeah cheers man, I appreciate all of your insight and feedback!
Yeah, I'll add more devices soon, mirroring the dawn of FPGAs and ASICs. It doesn't always go up in the long term, it just does a lot at the start to make the introduction more engaging, allowing you to buy devices and stuff. The price broadly follows a set of milestones right now, like this: It can be tweaked in the short term to briefly respond to player actions (like a successful attack) which is something I will be adding moving forwards, in addition to, for example, exchanges etc increasing their deposit confirmation time, and even community hardforks if you pull off attacks enough times. Well that's the thing, SatEx mirrors MtGox, I think you can predict what will happen in game... (when I implement that hack/crash and more exchanges). So what I mean by coinjoin is purely for gameplay purposes - e.g., as you're playing in the later stages, governments will try to track you and "confiscate" your coins, so you buy a coinjoin upgrade to cover your tracks and mix up your outputs. At the bottom of the core client, you can also see the number of connected peers, later on, this will be relevant when "attackers" spam your node with bad information and try to DDoS you, and you need to go into the console or what have you and block/ban those peers. These are all mini games basically. Yeah this could be quite cool, I think more on the other end though, instead of letting the player create p2sh transactions, perhaps they can find some mysterious p2sh transactions sitting in blocks like little puzzles that they can claim the outputs of if they can solve it. E.g., they might get DMs from a user on the RingNET forum telling them about a suspicious transaction they spotted on the chain and its TXID, and that's kind of like a clue to look into it further. Yeah cheers man, I appreciate all of your insight and feedback!
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Leo Dantas
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Yeah, I'll add more devices soon, mirroring the dawn of FPGAs and ASICs. It doesn't always go up in the long term, it just does a lot at the start to make the introduction more engaging, allowing you to buy devices and stuff. The price broadly follows a set of milestones right now, like this: It can be tweaked in the short term to briefly respond to player actions (like a successful attack) which is something I will be adding moving forwards, in addition to, for example, exchanges etc increasing their deposit confirmation time, and even community hardforks if you pull off attacks enough times. Well that's the thing, SatEx mirrors MtGox, I think you can predict what will happen in game... (when I implement that hack/crash and more exchanges). So what I mean by coinjoin is purely for gameplay purposes - e.g., as you're playing in the later stages, governments will try to track you and "confiscate" your coins, so you buy a coinjoin upgrade to cover your tracks and mix up your outputs. At the bottom of the core client, you can also see the number of connected peers, later on, this will be relevant when "attackers" spam your node with bad information and try to DDoS you, and you need to go into the console or what have you and block/ban those peers. These are all mini games basically. Yeah this could be quite cool, I think more on the other end though, instead of letting the player create p2sh transactions, perhaps they can find some mysterious p2sh transactions sitting in blocks like little puzzles that they can claim the outputs of if they can solve it. E.g., they might get DMs from a user on the RingNET forum telling them about a suspicious transaction they spotted on the chain and its TXID, and that's kind of like a clue to look into it further. Yeah cheers man, I appreciate all of your insight and feedback!
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guilhermechagas6
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Yeah, I'll add more devices soon, mirroring the dawn of FPGAs and ASICs. It doesn't always go up in the long term, it just does a lot at the start to make the introduction more engaging, allowing you to buy devices and stuff. The price broadly follows a set of milestones right now, like this: It can be tweaked in the short term to briefly respond to player actions (like a successful attack) which is something I will be adding moving forwards, in addition to, for example, exchanges etc increasing their deposit confirmation time, and even community hardforks if you pull off attacks enough times. Well that's the thing, SatEx mirrors MtGox, I think you can predict what will happen in game... (when I implement that hack/crash and more exchanges). So what I mean by coinjoin is purely for gameplay purposes - e.g., as you're playing in the later stages, governments will try to track you and "confiscate" your coins, so you buy a coinjoin upgrade to cover your tracks and mix up your outputs. At the bottom of the core client, you can also see the number of connected peers, later on, this will be relevant when "attackers" spam your node with bad information and try to DDoS you, and you need to go into the console or what have you and block/ban those peers. These are all mini games basically. Yeah this could be quite cool, I think more on the other end though, instead of letting the player create p2sh transactions, perhaps they can find some mysterious p2sh transactions sitting in blocks like little puzzles that they can claim the outputs of if they can solve it. E.g., they might get DMs from a user on the RingNET forum telling them about a suspicious transaction they spotted on the chain and its TXID, and that's kind of like a clue to look into it further. Yeah cheers man, I appreciate all of your insight and feedback!
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