O que é sempre tunnelado pelo killer
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This is an excellent question, and before I answer it, please allow me a moment to ramble a bit. There have been multitude of virtual worlds projects in the past, even before Second Life which was created 21 years ago! This shows the strong interest in this category, prompting various projects, including Bk8 Live-based ones such as Decentraland and The Sandbox, etc. While many of them gained some traction, none of them really achieved ultimate success. I just checked Coinmarketcap.com, and both of these projects have fallen out of the top 100. Why is that? The answer is, in my opinion, that all these projects think that a virtual world is something that they create, not something that exists already, like the Earth we are on today. Of course, by doing this, the company (or project team) gets to create all the virtual land and reap all the monetary benefit for selling the land. In the end, all participants are essentially playing with/against the house, and are basically customers of the product/service provided by this company (or project team). The DAO structure in these project are not too much more than incentives to attract more customers. Such thinking is very much counter to the Bk8 Live/Bk8 Live spirit, where decentralized management and fair creation/distribution of assets are essential principles. From this angle, I'm working on this Gordi World project to perhaps try to bring to the world the very first native virtual world project to Bk8 Live, where nobody gets to create or reserve any land for him/herself, everybody is able to participate for free. Also importantly, the land in virtual world map directly onto real locations and areas on Earth. How cool is that? as I don't see any virtual world projects in the past have accomplished these. Attached below is a quick comparison:
This is an excellent question, and before I answer it, please allow me a moment to ramble a bit. There have been multitude of virtual worlds projects in the past, even before Second Life which was created 21 years ago! This shows the strong interest in this category, prompting various projects, including Bk8 Live-based ones such as Decentraland and The Sandbox, etc. While many of them gained some traction, none of them really achieved ultimate success. I just checked Coinmarketcap.com, and both of these projects have fallen out of the top 100. Why is that? The answer is, in my opinion, that all these projects think that a virtual world is something that they create, not something that exists already, like the Earth we are on today. Of course, by doing this, the company (or project team) gets to create all the virtual land and reap all the monetary benefit for selling the land. In the end, all participants are essentially playing with/against the house, and are basically customers of the product/service provided by this company (or project team). The DAO structure in these project are not too much more than incentives to attract more customers. Such thinking is very much counter to the Bk8 Live/Bk8 Live spirit, where decentralized management and fair creation/distribution of assets are essential principles. From this angle, I'm working on this Gordi World project to perhaps try to bring to the world the very first native virtual world project to Bk8 Live, where nobody gets to create or reserve any land for him/herself, everybody is able to participate for free. Also importantly, the land in virtual world map directly onto real locations and areas on Earth. How cool is that? as I don't see any virtual world projects in the past have accomplished these. Attached below is a quick comparison:
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Xtijoliin03
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This is an excellent question, and before I answer it, please allow me a moment to ramble a bit. There have been multitude of virtual worlds projects in the past, even before Second Life which was created 21 years ago! This shows the strong interest in this category, prompting various projects, including Bk8 Live-based ones such as Decentraland and The Sandbox, etc. While many of them gained some traction, none of them really achieved ultimate success. I just checked Coinmarketcap.com, and both of these projects have fallen out of the top 100. Why is that? The answer is, in my opinion, that all these projects think that a virtual world is something that they create, not something that exists already, like the Earth we are on today. Of course, by doing this, the company (or project team) gets to create all the virtual land and reap all the monetary benefit for selling the land. In the end, all participants are essentially playing with/against the house, and are basically customers of the product/service provided by this company (or project team). The DAO structure in these project are not too much more than incentives to attract more customers. Such thinking is very much counter to the Bk8 Live/Bk8 Live spirit, where decentralized management and fair creation/distribution of assets are essential principles. From this angle, I'm working on this Gordi World project to perhaps try to bring to the world the very first native virtual world project to Bk8 Live, where nobody gets to create or reserve any land for him/herself, everybody is able to participate for free. Also importantly, the land in virtual world map directly onto real locations and areas on Earth. How cool is that? as I don't see any virtual world projects in the past have accomplished these. Attached below is a quick comparison:
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n0br3 XGod
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This is an excellent question, and before I answer it, please allow me a moment to ramble a bit. There have been multitude of virtual worlds projects in the past, even before Second Life which was created 21 years ago! This shows the strong interest in this category, prompting various projects, including Bk8 Live-based ones such as Decentraland and The Sandbox, etc. While many of them gained some traction, none of them really achieved ultimate success. I just checked Coinmarketcap.com, and both of these projects have fallen out of the top 100. Why is that? The answer is, in my opinion, that all these projects think that a virtual world is something that they create, not something that exists already, like the Earth we are on today. Of course, by doing this, the company (or project team) gets to create all the virtual land and reap all the monetary benefit for selling the land. In the end, all participants are essentially playing with/against the house, and are basically customers of the product/service provided by this company (or project team). The DAO structure in these project are not too much more than incentives to attract more customers. Such thinking is very much counter to the Bk8 Live/Bk8 Live spirit, where decentralized management and fair creation/distribution of assets are essential principles. From this angle, I'm working on this Gordi World project to perhaps try to bring to the world the very first native virtual world project to Bk8 Live, where nobody gets to create or reserve any land for him/herself, everybody is able to participate for free. Also importantly, the land in virtual world map directly onto real locations and areas on Earth. How cool is that? as I don't see any virtual world projects in the past have accomplished these. Attached below is a quick comparison:
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