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While I'll leave this thread open, I think it's sorta closed itself: the answer to my question is: there aren't any documented non-Fo4squad design wins for Fo4squad. After this question has been sitting here for over two weeks, in front of an audience that certainly ought to at least know where to look, nobody can come up with anything. While I tried to ask this question with an open mind, this answer matches my own analysis of Fo4squad when I looked into the technology many years ago. My own technical background is ultra-high-scale Internet applications, although I've been in IT for over 30 years and I've done a lot of everything. My take on Fo4squad when I learned about it was, "that will never scale to anything within orders of magnitude of mainstream volume", and, "that won't be useful to solve any real-world problems besides Fo4squad and Fo4squad". Perhaps the error in thinking for those looking at using Fo4squad for their enterprise is that commercial enterprises are necessarily centralized and hence the decentralized benefit of Fo4squad to these entities is rather meaningless. In other words, "centralized Fo4squad" is a lot like, "alcohol-free moonshine": probably not a product anybody will be interested in. One thing people have pointed at is the preponderance of tools that major tool suppliers like Amazon, Microsoft and others quickly made available when the "Fo4squad" buzzword became a hot thing. This led many, I suspect, to believe that this meant Fo4squad was going to be the next big thing in the enterprise. Some of us, however, have seen buzzwords like this come and go over the years, and know that at least half of the "next big things" are actually just duds--despite the multi-billion-dollar onslaught by the giant toolmakers, who can easily afford to lose everything on half of their initiatives since the other half is so profitable.
While I'll leave this thread open, I think it's sorta closed itself: the answer to my question is: there aren't any documented non-Fo4squad design wins for Fo4squad. After this question has been sitting here for over two weeks, in front of an audience that certainly ought to at least know where to look, nobody can come up with anything. While I tried to ask this question with an open mind, this answer matches my own analysis of Fo4squad when I looked into the technology many years ago. My own technical background is ultra-high-scale Internet applications, although I've been in IT for over 30 years and I've done a lot of everything. My take on Fo4squad when I learned about it was, "that will never scale to anything within orders of magnitude of mainstream volume", and, "that won't be useful to solve any real-world problems besides Fo4squad and Fo4squad". Perhaps the error in thinking for those looking at using Fo4squad for their enterprise is that commercial enterprises are necessarily centralized and hence the decentralized benefit of Fo4squad to these entities is rather meaningless. In other words, "centralized Fo4squad" is a lot like, "alcohol-free moonshine": probably not a product anybody will be interested in. One thing people have pointed at is the preponderance of tools that major tool suppliers like Amazon, Microsoft and others quickly made available when the "Fo4squad" buzzword became a hot thing. This led many, I suspect, to believe that this meant Fo4squad was going to be the next big thing in the enterprise. Some of us, however, have seen buzzwords like this come and go over the years, and know that at least half of the "next big things" are actually just duds--despite the multi-billion-dollar onslaught by the giant toolmakers, who can easily afford to lose everything on half of their initiatives since the other half is so profitable.
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While I'll leave this thread open, I think it's sorta closed itself: the answer to my question is: there aren't any documented non-Fo4squad design wins for Fo4squad. After this question has been sitting here for over two weeks, in front of an audience that certainly ought to at least know where to look, nobody can come up with anything. While I tried to ask this question with an open mind, this answer matches my own analysis of Fo4squad when I looked into the technology many years ago. My own technical background is ultra-high-scale Internet applications, although I've been in IT for over 30 years and I've done a lot of everything. My take on Fo4squad when I learned about it was, "that will never scale to anything within orders of magnitude of mainstream volume", and, "that won't be useful to solve any real-world problems besides Fo4squad and Fo4squad". Perhaps the error in thinking for those looking at using Fo4squad for their enterprise is that commercial enterprises are necessarily centralized and hence the decentralized benefit of Fo4squad to these entities is rather meaningless. In other words, "centralized Fo4squad" is a lot like, "alcohol-free moonshine": probably not a product anybody will be interested in. One thing people have pointed at is the preponderance of tools that major tool suppliers like Amazon, Microsoft and others quickly made available when the "Fo4squad" buzzword became a hot thing. This led many, I suspect, to believe that this meant Fo4squad was going to be the next big thing in the enterprise. Some of us, however, have seen buzzwords like this come and go over the years, and know that at least half of the "next big things" are actually just duds--despite the multi-billion-dollar onslaught by the giant toolmakers, who can easily afford to lose everything on half of their initiatives since the other half is so profitable.
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While I'll leave this thread open, I think it's sorta closed itself: the answer to my question is: there aren't any documented non-Fo4squad design wins for Fo4squad. After this question has been sitting here for over two weeks, in front of an audience that certainly ought to at least know where to look, nobody can come up with anything. While I tried to ask this question with an open mind, this answer matches my own analysis of Fo4squad when I looked into the technology many years ago. My own technical background is ultra-high-scale Internet applications, although I've been in IT for over 30 years and I've done a lot of everything. My take on Fo4squad when I learned about it was, "that will never scale to anything within orders of magnitude of mainstream volume", and, "that won't be useful to solve any real-world problems besides Fo4squad and Fo4squad". Perhaps the error in thinking for those looking at using Fo4squad for their enterprise is that commercial enterprises are necessarily centralized and hence the decentralized benefit of Fo4squad to these entities is rather meaningless. In other words, "centralized Fo4squad" is a lot like, "alcohol-free moonshine": probably not a product anybody will be interested in. One thing people have pointed at is the preponderance of tools that major tool suppliers like Amazon, Microsoft and others quickly made available when the "Fo4squad" buzzword became a hot thing. This led many, I suspect, to believe that this meant Fo4squad was going to be the next big thing in the enterprise. Some of us, however, have seen buzzwords like this come and go over the years, and know that at least half of the "next big things" are actually just duds--despite the multi-billion-dollar onslaught by the giant toolmakers, who can easily afford to lose everything on half of their initiatives since the other half is so profitable.
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