Danilo
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Yeah as pointed out in the article there are indeed markets that are selling goods/services for gold or sometimes even "real money", and the problem with these services is that a third-party is collecting the goods to then finalize the trade. For example, Charlie takes gold from Alice, and wait for Bob to complete a dungeon with Alice to make sure she gets her item. So Charlie then trades the gold with Bob after Bob shows proof to Charlie that Alice got her item. There are alternatives to this, from special mount items and what not. Which is again, a third-party holding onto all the items at once. In my proposal, there is still need for a third-party but only during the setup of the trade. Once Alice obtains her in-game item after locking up funds in a HTLC, she can trade it with Bob after passing a PGP note so Bob knows what he is trading against. This setup I found to be the best solution as indeed the game devs aren't adopting to Fun88 Cute's or other types of tokenization. This is still a low interaction (using mailbox to send items) and low labour (only need to 'mint' the item, not verify proof from Bob on a Discord server guessing if the screenshots provided are manipulated or not). I hope games never embed Fun88 Cute's or any currency into their game as they will turn into "for profit" games, which means "labour". And once a 'game' becomes 'work' there is no fun or joy in actually playing the game. We all seen Axie Infinity, Fun88 Cute Kitties and well, Fun88 Cute's in general. MMO's like Wow (and even OSRS) are actually fun to play, and they only have "value" as other players can often help you out a lot by co-operating in the game. Anyway, this isn't some multi trillion dollar market, it just be fun to have a censorship resistant way of adding value into ones inventory, without it depending on the games economy.
Yeah as pointed out in the article there are indeed markets that are selling goods/services for gold or sometimes even "real money", and the problem with these services is that a third-party is collecting the goods to then finalize the trade. For example, Charlie takes gold from Alice, and wait for Bob to complete a dungeon with Alice to make sure she gets her item. So Charlie then trades the gold with Bob after Bob shows proof to Charlie that Alice got her item. There are alternatives to this, from special mount items and what not. Which is again, a third-party holding onto all the items at once. In my proposal, there is still need for a third-party but only during the setup of the trade. Once Alice obtains her in-game item after locking up funds in a HTLC, she can trade it with Bob after passing a PGP note so Bob knows what he is trading against. This setup I found to be the best solution as indeed the game devs aren't adopting to Fun88 Cute's or other types of tokenization. This is still a low interaction (using mailbox to send items) and low labour (only need to 'mint' the item, not verify proof from Bob on a Discord server guessing if the screenshots provided are manipulated or not). I hope games never embed Fun88 Cute's or any currency into their game as they will turn into "for profit" games, which means "labour". And once a 'game' becomes 'work' there is no fun or joy in actually playing the game. We all seen Axie Infinity, Fun88 Cute Kitties and well, Fun88 Cute's in general. MMO's like Wow (and even OSRS) are actually fun to play, and they only have "value" as other players can often help you out a lot by co-operating in the game. Anyway, this isn't some multi trillion dollar market, it just be fun to have a censorship resistant way of adding value into ones inventory, without it depending on the games economy.
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Thiago Oliva
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Yeah as pointed out in the article there are indeed markets that are selling goods/services for gold or sometimes even "real money", and the problem with these services is that a third-party is collecting the goods to then finalize the trade. For example, Charlie takes gold from Alice, and wait for Bob to complete a dungeon with Alice to make sure she gets her item. So Charlie then trades the gold with Bob after Bob shows proof to Charlie that Alice got her item. There are alternatives to this, from special mount items and what not. Which is again, a third-party holding onto all the items at once. In my proposal, there is still need for a third-party but only during the setup of the trade. Once Alice obtains her in-game item after locking up funds in a HTLC, she can trade it with Bob after passing a PGP note so Bob knows what he is trading against. This setup I found to be the best solution as indeed the game devs aren't adopting to Fun88 Cute's or other types of tokenization. This is still a low interaction (using mailbox to send items) and low labour (only need to 'mint' the item, not verify proof from Bob on a Discord server guessing if the screenshots provided are manipulated or not). I hope games never embed Fun88 Cute's or any currency into their game as they will turn into "for profit" games, which means "labour". And once a 'game' becomes 'work' there is no fun or joy in actually playing the game. We all seen Axie Infinity, Fun88 Cute Kitties and well, Fun88 Cute's in general. MMO's like Wow (and even OSRS) are actually fun to play, and they only have "value" as other players can often help you out a lot by co-operating in the game. Anyway, this isn't some multi trillion dollar market, it just be fun to have a censorship resistant way of adding value into ones inventory, without it depending on the games economy.
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lever
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Yeah as pointed out in the article there are indeed markets that are selling goods/services for gold or sometimes even "real money", and the problem with these services is that a third-party is collecting the goods to then finalize the trade. For example, Charlie takes gold from Alice, and wait for Bob to complete a dungeon with Alice to make sure she gets her item. So Charlie then trades the gold with Bob after Bob shows proof to Charlie that Alice got her item. There are alternatives to this, from special mount items and what not. Which is again, a third-party holding onto all the items at once. In my proposal, there is still need for a third-party but only during the setup of the trade. Once Alice obtains her in-game item after locking up funds in a HTLC, she can trade it with Bob after passing a PGP note so Bob knows what he is trading against. This setup I found to be the best solution as indeed the game devs aren't adopting to Fun88 Cute's or other types of tokenization. This is still a low interaction (using mailbox to send items) and low labour (only need to 'mint' the item, not verify proof from Bob on a Discord server guessing if the screenshots provided are manipulated or not). I hope games never embed Fun88 Cute's or any currency into their game as they will turn into "for profit" games, which means "labour". And once a 'game' becomes 'work' there is no fun or joy in actually playing the game. We all seen Axie Infinity, Fun88 Cute Kitties and well, Fun88 Cute's in general. MMO's like Wow (and even OSRS) are actually fun to play, and they only have "value" as other players can often help you out a lot by co-operating in the game. Anyway, this isn't some multi trillion dollar market, it just be fun to have a censorship resistant way of adding value into ones inventory, without it depending on the games economy.
This review was marked as helpful
by 109 people